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Hi there! Love this game, thank you for creating such a compelling one-shot duet. You built a great container for a two-person story! I bought a physical copy of the game from the Plus One Exp booth at PAXU and I was wondering if there are pdfs of the character sheets? 

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Got to play this one today for the first time and really enjoyed it! We don't have too much experience with Trophy, so we were mostly going by the pdf contents of this one to figure it out - we used The Ball playset and an awesome online character keeper sheet, and we'd definitely play again now we have the hang of the cycle. We had a great time with our weird creepy fae ball and trying to find each other, and seeing the instincts change through play made for some interesting narrative flow.

We had a couple of rules questions specifically around Enticements, that we were hoping you could clarify:
1) If you offer/request a token to clear a scar/change the instinct, does it go into the recipient's token tracker, or is it 'spent' and disappears into the ether?
2) Can you offer a token to heal the other person's Scar, or is it just to heal your own?

And our final query: what do you do if a player AND the forest hit 3 tokens in the same move? We treated it as player success trumps forest success based on the order of the phrasing in the 4-5 outcome text, but hoped there might be creator input that could give a more specific answer since it feels like there's good odds of that being an outcome in play.

Hey, I'm glad you enjoyed the game! A weird creepy fae story is always a good time in my book. As far as Enticements go:
1. Offering a token clears a Scar of yours. If its accepted by the other player, it gets added to their tokens and they must change their instinct. If they don't accept it, its still gone from your tokens and you still clear a Scar, they're just choosing not to be affected by your Enticement.

2. As written, you can only heal your own scar - but that's a really interesting situation and if it makes sense in your game you should absolutely go for it! The mechanics are there to support the story, but if the story takes a more interesting direction that both players are into, you've already discovered something worth pursuing yourselves and should follow your instincts!

3. If you're talking about gaining a Token a 4-5 of a Reflection roll, I'd agree that the character gains the Token before the Forest so succeeds just before the forest also overwhelms everything. But I'm also a big fan of Play to Lose as Trophy encourages, so it could be equally tragic and beautiful to have that character achieve their final drive, but the Forest overcomes them in the end anyway. I've often had that sort of ending for my characters in Trophy Dark, where my treasure hunter got what they'd hoped for, but not in the way they thought it would happen. In this kind of super-collaborative game, I'd encourage players to talk it out and decide what the most interesting and dramatic outcome would be. 

Thanks for the questions and let me know how your next game goes!

-Gabriel

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Intriguing game.

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Thanks, glad you enjoyed it!